Graphics: Facial Animation
Practical and Realistic Facial Wrinkles Animation |
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Jorge Jimenez, Jose I. Echevarria, Christopher Oat and Diego Gutierrez GPU Pro 2, 2011. |
Pre-Integrated Skin Shading |
Screen-Space Subsurface Scattering |
Real-Time Subsurface Scattering using Shadow Maps |
Facial Animation for Mobile GPUs |
Advanced Techniques for Realistic Real-Time Skin Rendering |
Building an Advanced Facial Expression System |
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