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Introduction to Game Development
Edited by Steve Rabin, 2005.
Written by over 25 game industry experts.
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Critical Game Studies
A Brief History of Video Games |
Ludology for Game Developers-An Academic Perspective |
Game Design
Game Programming: Languages and Architecture
C++, Java, and Scripting Languages |
Game Programming: Math, Collision Detection, Physics
Collision Detection and Resolution |
Game Programming: Graphics, Animation, AI, Audio, and Networking
Artificial Intelligence: Agents, Architecture, and Techniques |
Artificial Intelligence: Pathfinding |
Networking and Multiplayer |
Audio Video Design and Production
2D Textures and Texture Mapping |
Audio Design and Production |
Game Production and the Business of Games
Game Production and Project Management |
Games Industry Roles and Economics |
The Publisher-Developer Relationship |
Intellectual Property Content, Law, and Practice |
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