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	Mathematics: Optimizations
	   
	
Solving Systems of Linear Equations Using the Cross Product  |   
Efficient Sequence Indexing for Game Development  |   
Minimax Numerical Approximation  |   
Oblique View Frustums for Mirrors and Portals  |   
Implementing Improved Perlin Noise  |   
Critically Damped Ease-In/Ease-Out Smoothing  |   
Extracting Frustum and Camera Information  |   
Implementing Improved Perlin Noise  |   
A Fast All-Interger Ellipse Discretization Algorithm  |  
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Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003. |   
A Fast and Simple All-Interger Parametric Line  |  
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Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003. |   
Fast Base-2 Functions for Logarithms and Random Number Generation  |   
More Approximations to Trigonometric Functions  |   
Using Bloom Filters to Improve Computational Performance  |   
Fast, Robust Intersection of 3D Line Segments  |   
Inverse Trajectory Determination  |   
The Parallel Transport Frame  |   
Fast Math Using Template Metaprogramming  |   
Polynomial Approximations to Trigonometric Functions  |   
Wavelets: Theory and Compression  |   
A Fast Cylinder-Frustrum Intersection Test  |   
Abstract: This article presents a quick algorithm for determining whether an arbitrary cylinder potentially intersects the view frustum (and thus whether the object is visible).
	
	
	 
	
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