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Graphics Programming Methods
34 Articles, Edited by Jeff Lander, 2003.
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Animation
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Simulating and Rendering Particle Systems |
Real-Time Animation of Trees |
Real-Time Multiresolution Dynamics of Deeply Hierarchical Bodies |
Scripted Bodies and Spline-Driven Animation |
Collision Detection of Deformable Volumetric Meshes |
Building an Advanced Facial Expression System |
Inverse Dynamic Displacement Constraints in Real-Time Cloth and Soft-Body Models |
Resolution of the Inverse Kinematic of an Articulated Structure Using the Jacobian Pseudo-Inverse |
Geometry
Automatic Parameterizations on the Cube |
Filling Texture Holes Using the Euclidean Distance Map |
A Fast All-Interger Ellipse Discretization Algorithm |
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Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003. |
A Fast and Simple All-Interger Parametric Line |
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Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003. |
An Easy-to-Code Smoothing Algorithm for 3D Reconstructed Surfaces |
Higher-Order Surfaces Using Curved Point-Normal (PN) Triangles |
Building a Flexible Terrain Engine for the Future |
Visible Terrain Grid Determination Using the Frustum |
Real-Time Generation and Rendering of 3D Planets |
k-D Tree Face Portals with Solid Geometry |
A Framework for Rapid 3D Level Design Using MAXScript Code Generation |
Rendering
A Modified Phong-Blinn Light Model for Shadowed Areas |
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Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003. |
Stochastic Iteration for Nondiffuse Global Illumination |
Metropolis Sampling in Random Walk Global Illumination Algorithms |
Metropolis Density Estimation |
Rendering with Adaptive Integration |
Illumination-Based Occlusion Culling |
Antialiasing for Bump Maps and a Fast Normalization Trick |
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Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003. |
Fast Setup for Bilinear and Biquadratic Interpolation over Triangles |
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Tony Barrera (Barrera Kristiansen AB), Anders Hast (Creative Media Lab, University of G�vle), and Ewert Bengtsson (Center for Image Analysis, Uppsala University) Graphics Programming Methods, 2003. |
An Effective Implementation of the k-D Trees |
Pixel Shader Optimizations for Terrain Rendering |
Real-Time Light-Atmosphere Interactions for Outdoor Scenes |
Quantization of True-Color Images with Opacity Information |
Real-Time Relighting of Compressed Panoramas |
An Optimal Dynamic Surface Caching Algorithm |
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