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Massively Multiplayer Game Development 2
34 Articles, Edited by Thor Alexander, 2005.


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MMP Design Techniques

Virtual Worlds: Why People Play

Richard A. Bartle (University of Essex)
Massively Multiplayer Game Development 2, 2005.

The Three Thirties of MMP Game Design

Artie Rogers (NCSoft)
Massively Multiplayer Game Development 2, 2005.

Balancing Gameplay for Thousands of Your Harshest Critics

Brian Green (Near Death Studios, Inc)
Massively Multiplayer Game Development 2, 2005.

Power by the People: User-Creation in Online Games

Cory Ondrejka (Linden Lab)
Massively Multiplayer Game Development 2, 2005.

Games Within Games: Graph Theory for Designers-Part 1

David Kennerly (Fine Game Design)
Massively Multiplayer Game Development 2, 2005.

Worlds Within Worlds: Graph Theory for Designers-Part 2

David Kennerly (Fine Game Design)
Massively Multiplayer Game Development 2, 2005.

Guild Management Tools for a Successful MMP Game

Sean Stalzer (The Syndicate)
Massively Multiplayer Game Development 2, 2005.

A Stock Exchange-Inspired Commerce System

John M. Olsen (Infix Games)
Massively Multiplayer Game Development 2, 2005.

Alternatives to the Character Grind

Artie Rogers (NCSoft)
Massively Multiplayer Game Development 2, 2005.

Telling Stories in Online Games

Shannon Appelcline (Skotos)
Massively Multiplayer Game Development 2, 2005.

Great in Theory: Examining the Gap Between System Design Theory and Reality

Justin Quimby (Turbine Entertainment Software)
Massively Multiplayer Game Development 2, 2005.




MMP Engineering Techniques

Automated Testing for Online Games

Larry Mellon (Electronic Arts)
Massively Multiplayer Game Development 2, 2005.

Massively Multiplayer Scripting Systems

Jon Parise (Electronic Arts)
Massively Multiplayer Game Development 2, 2005.

Real-World MMO Object Sharing

Joe Ludwig (Flying Lab Software)
Massively Multiplayer Game Development 2, 2005.

MMP Server Cluster Architecture

Joe Ludwig (Flying Lab Software)
Massively Multiplayer Game Development 2, 2005.

Massively Multiplayer Games Using a Distributed Services Approach

Shea Street (Tantrum Games)
Massively Multiplayer Game Development 2, 2005.

Metrics Collection and Analysis

Larry Mellon (Electronic Arts)
Massively Multiplayer Game Development 2, 2005.

Delta-Compression for Heterogeneous Data Transfer

Jim Hicke (Xtreme Strategy Games, LLC)
Massively Multiplayer Game Development 2, 2005.

Architecture and Techniques for an MMORTS

Gideon Amir (Majorem), Ramon Axelrod (AiSeek, Inc)
Massively Multiplayer Game Development 2, 2005.

MMP Engineering Pitfalls

Justin Quimby (Turbine Entertainment Software)
Massively Multiplayer Game Development 2, 2005.

Animated Procedural Skies

John M. Olsen (Infix Games)
Massively Multiplayer Game Development 2, 2005.

Time and Event Synchronization Across an MMP Server Farm

Roger Smith (Modelbenders, LLC), Don Stoner (DCSI)
Massively Multiplayer Game Development 2, 2005.

Anti-Cheat Mechanisms for Massively Multiplayer Games

Marty Poulin (Sony Computer Entertainment America)
Massively Multiplayer Game Development 2, 2005.

The Quest for Holy Scale-Part 1: Large-Scale Computing

Max Skibinsky (HiveMind, Inc)
Massively Multiplayer Game Development 2, 2005.

The Quest for Holy Scale-Part 2: P2P Continuum

Max Skibinsky (HiveMind, Inc)
Massively Multiplayer Game Development 2, 2005.

Optimization Techniques for Rendering Massive Quantities of Mesh Deformed Characters in Real-Time

John W. Ratcliff (Ageia Technologies, Inc)
Massively Multiplayer Game Development 2, 2005.




MMP Production Techniques

Large-Scale Project Management

Michael Saladino (Electronic Arts)
Massively Multiplayer Game Development 2, 2005.

Effective Quality Assurance-How to Manage Developers

Craig McDonald (Origin Systems)
Massively Multiplayer Game Development 2, 2005.

Small Fish in a Big Pond: How Small Developers and Publishers Can Succeed in Promoting Their MMP Game

Mike Wallis (Turbine Entertainment)
Massively Multiplayer Game Development 2, 2005.

Managing and Growing an MMOG as a Service

John Donham (Sony Online Entertainment)
Massively Multiplayer Game Development 2, 2005.

Community Management: Do's and Don'ts from Those Who've Done Them

Graham Williams, Katie Postma (Ubisoft)
Massively Multiplayer Game Development 2, 2005.

Important Features to Attract and Retain Guilds

Sean Stalzer (The Syndicate)
Massively Multiplayer Game Development 2, 2005.

Techniques for Providing Online Support for Massively Multiplayer Games

Tom Gordon (AlienPants)
Massively Multiplayer Game Development 2, 2005.

Asian Game Markets and Game Development-Mass Market for MMP Games

Adi Gaash (Exci-TV)
Massively Multiplayer Game Development 2, 2005.

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