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Massively Multiplayer Game Development 2
34 Articles, Edited by Thor Alexander, 2005.
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MMP Design Techniques
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Virtual Worlds: Why People Play |
The Three Thirties of MMP Game Design |
Balancing Gameplay for Thousands of Your Harshest Critics |
Power by the People: User-Creation in Online Games |
Games Within Games: Graph Theory for Designers-Part 1 |
Worlds Within Worlds: Graph Theory for Designers-Part 2 |
Guild Management Tools for a Successful MMP Game |
A Stock Exchange-Inspired Commerce System |
Alternatives to the Character Grind |
Telling Stories in Online Games |
Great in Theory: Examining the Gap Between System Design Theory and Reality |
MMP Engineering Techniques
Automated Testing for Online Games |
Massively Multiplayer Scripting Systems |
Real-World MMO Object Sharing |
MMP Server Cluster Architecture |
Massively Multiplayer Games Using a Distributed Services Approach |
Metrics Collection and Analysis |
Delta-Compression for Heterogeneous Data Transfer |
Architecture and Techniques for an MMORTS |
Animated Procedural Skies |
Time and Event Synchronization Across an MMP Server Farm |
Anti-Cheat Mechanisms for Massively Multiplayer Games |
The Quest for Holy Scale-Part 1: Large-Scale Computing |
The Quest for Holy Scale-Part 2: P2P Continuum |
Optimization Techniques for Rendering Massive Quantities of Mesh Deformed Characters in Real-Time |
MMP Production Techniques
Large-Scale Project Management |
Effective Quality Assurance-How to Manage Developers |
Small Fish in a Big Pond: How Small Developers and Publishers Can Succeed in Promoting Their MMP Game |
Managing and Growing an MMOG as a Service |
Community Management: Do's and Don'ts from Those Who've Done Them |
Important Features to Attract and Retain Guilds |
Techniques for Providing Online Support for Massively Multiplayer Games |
Asian Game Markets and Game Development-Mass Market for MMP Games |
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