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	 Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks 
	35 Articles, Edited by Wolfgang Engel, 2002.
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	 Introduction to Shader Programming 
 
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Introduction to Vertex and Pixel Shader Programming  |   
Basic Shader Development with Shader Studio  |   
 
 
 
	 Vertex Shader Tricks 
 
Vertex Decompression using Vertex Shaders  |   
Shadow Volume Extrusion using a Vertex Shader  |   
Character Animation with Direct3D Vertex Shaders  |   
Lighting A Single-Surface Object  |   
Optimizing Software Vertex Shaders  |   
Compendium of Vertex Shader Tricks  |   
Perlin Noise and Returning Results from Shader Programs  |   
 
 
 
	 Pixel Shader Tricks 
 
Blending Textures For Terrain  |   
Image Processing with Pixel Shaders in Direct3D  |   
Hello World - Font Smoothing with Pixel Shaders  |   
Disc or Sphere - Emulate Geometry with Shaders - Impostors  |   
Smooth Lighting with ps.1.4  |   
Accurate Environment Mapped Reflections and Refractions by Adjusting for Object Distance  |   
UV Flipping Technique to Avoid Repetition  |   
Photo Realistic Faces with Vertex and Pixel Shaders  |   
Non-Photorealistic Rendering with Pixel and Vertex Shaders  |   
Animated Grass with Pixel and Vertex Shaders  |   
Texture Perturbation Effects  |   
Rippling Refractive and Reflective Water  |   
Per-pixel Strand Based Anisotropic Lighting  |   
A Non-Integer Power Function on the Pixel Shader  |   
Bump Mapped BRDF Rendering  |   
Real-Time Simulation and Rendering of Particle Flows  |   
 
 
 
	 Using 3D Textures with Shaders 
 
3D Textures and Pixel Shaders  |   
 
 
 
	 Engine Design with Shaders 
 
First Thoughts on Designing a Shader-Driven Game Engine  |   
Visualization with the Krass?Game-Engine  |   
Designing a Vertex Shader-Driven 3D Engine for the Quake III level and Shader Format  |   
	
	
	 
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