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Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks
35 Articles, Edited by Wolfgang Engel, 2002.


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Introduction to Shader Programming

Introduction to Vertex and Pixel Shader Programming

Wolfgang F. Engel
ShaderX, 2002.

Basic Shader Development with Shader Studio

John Schwab
ShaderX, 2002.




Vertex Shader Tricks

Vertex Decompression using Vertex Shaders

Dean Calver
ShaderX, 2002.

Shadow Volume Extrusion using a Vertex Shader

Chris Brennan
ShaderX, 2002.

Character Animation with Direct3D Vertex Shaders

David Gosselin
ShaderX, 2002.

Lighting A Single-Surface Object

Greg James
ShaderX, 2002.

Optimizing Software Vertex Shaders

Kim Pallister
ShaderX, 2002.

Compendium of Vertex Shader Tricks

Scott Le Grand
ShaderX, 2002.

Perlin Noise and Returning Results from Shader Programs

Steven Riddle and Oliver C. Zecha
ShaderX, 2002.




Pixel Shader Tricks

Blending Textures For Terrain

Alex Vlachos
ShaderX, 2002.

Image Processing with Pixel Shaders in Direct3D

Jason L. Mitchell
ShaderX, 2002.

Hello World - Font Smoothing with Pixel Shaders

Steffen Bendel
ShaderX, 2002.

Disc or Sphere - Emulate Geometry with Shaders - Impostors

Steffen Bendel
ShaderX, 2002.

Smooth Lighting with ps.1.4

Steffen Bendel
ShaderX, 2002.

Per Pixel Fresnel Term

Chris Brennan
ShaderX, 2002.

Diffuse Cube Mapping

Chris Brennan
ShaderX, 2002.

Accurate Environment Mapped Reflections and Refractions by Adjusting for Object Distance

Chris Brennan
ShaderX, 2002.

UV Flipping Technique to Avoid Repetition

Alex Vlachos
ShaderX, 2002.

Photo Realistic Faces with Vertex and Pixel Shaders

Kenneth L. Hurley
ShaderX, 2002.

Non-Photorealistic Rendering with Pixel and Vertex Shaders

Drew Card and Jason L. Mitchell
ShaderX, 2002.

Animated Grass with Pixel and Vertex Shaders

John Isidoro and Drew Card
ShaderX, 2002.

Texture Perturbation Effects

John Isidoro and Guennadi Riguer
ShaderX, 2002.

Rendering Ocean Water

John Isidoro, Alex Vlachos, Chris Brennan
ShaderX, 2002.

Rippling Refractive and Reflective Water

Alex Vlachos, John Isidoro and Chris Oat
ShaderX, 2002.

Crystal/Candy Shader

John Isidoro and David Gosselin
ShaderX, 2002.

Bubble Shader

John Isidoro and David Gosselin
ShaderX, 2002.

Per-pixel Strand Based Anisotropic Lighting

John Isidoro and Chris Brennan
ShaderX, 2002.

A Non-Integer Power Function on the Pixel Shader

Philippe Beaudoin and Juan Guardado
ShaderX, 2002.

Bump Mapped BRDF Rendering

�d�m Morav�nszky
ShaderX, 2002.

Real-Time Simulation and Rendering of Particle Flows

Daniel Weiskopf and Matthias Hopf
ShaderX, 2002.




Using 3D Textures with Shaders

3D Textures and Pixel Shaders

Evan Hart
ShaderX, 2002.

Truly Volumetric Effects

Martin Kraus
ShaderX, 2002.




Engine Design with Shaders

First Thoughts on Designing a Shader-Driven Game Engine

Steffen Bendel
ShaderX, 2002.

Visualization with the Krass?Game-Engine

Ingo Frick
ShaderX, 2002.

Designing a Vertex Shader-Driven 3D Engine for the Quake III level and Shader Format

Bart Sekura
ShaderX, 2002.

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