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Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks
35 Articles, Edited by Wolfgang Engel, 2002.
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Introduction to Shader Programming
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Introduction to Vertex and Pixel Shader Programming |
Basic Shader Development with Shader Studio |
Vertex Shader Tricks
Vertex Decompression using Vertex Shaders |
Shadow Volume Extrusion using a Vertex Shader |
Character Animation with Direct3D Vertex Shaders |
Lighting A Single-Surface Object |
Optimizing Software Vertex Shaders |
Compendium of Vertex Shader Tricks |
Perlin Noise and Returning Results from Shader Programs |
Pixel Shader Tricks
Blending Textures For Terrain |
Image Processing with Pixel Shaders in Direct3D |
Hello World - Font Smoothing with Pixel Shaders |
Disc or Sphere - Emulate Geometry with Shaders - Impostors |
Smooth Lighting with ps.1.4 |
Accurate Environment Mapped Reflections and Refractions by Adjusting for Object Distance |
UV Flipping Technique to Avoid Repetition |
Photo Realistic Faces with Vertex and Pixel Shaders |
Non-Photorealistic Rendering with Pixel and Vertex Shaders |
Animated Grass with Pixel and Vertex Shaders |
Texture Perturbation Effects |
Rippling Refractive and Reflective Water |
Per-pixel Strand Based Anisotropic Lighting |
A Non-Integer Power Function on the Pixel Shader |
Bump Mapped BRDF Rendering |
Real-Time Simulation and Rendering of Particle Flows |
Using 3D Textures with Shaders
3D Textures and Pixel Shaders |
Engine Design with Shaders
First Thoughts on Designing a Shader-Driven Game Engine |
Visualization with the Krass?Game-Engine |
Designing a Vertex Shader-Driven 3D Engine for the Quake III level and Shader Format |
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