Real-Time Sound Generation from Deformable Meshes Marq Singer (Red Storm Entertainment)Game Programming Gems 6, 2006. A Lightweight Generator for Real-Time Sound Effects Frank Luchs (Visiomedia)Game Programming Gems 6, 2006. Controlling Real-Time Sound Synthesis from Game Physics Frank Luchs (Visiomedia Software Corporation)Game Programming Gems 4, 2004. The Stochastic Synthesis of Complex Sounds Phil Burk (SoftSynth)Game Programming Gems 3, 2002.
Real-Time Sound Generation from Deformable Meshes
A Lightweight Generator for Real-Time Sound Effects
Controlling Real-Time Sound Synthesis from Game Physics
The Stochastic Synthesis of Complex Sounds