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Audio Programming: Architecture


Potentially Audible Sets

Dominic Filion
Game Programming Gems 6, 2006.

Multithreaded Audio Programming Techniques

James Boer (Amaze Entertainment)
Game Programming Gems 5, 2005.

Sound Management by Group

Matthew Harmen (eV Interactive Corporation)
Game Programming Gems 5, 2005.

Introduction to Single-Speaker Speech Recognition

Julien Hamaide
Game Programming Gems 5, 2005.

A Brief Introduction to OpenAL

Joe Valenzuela (Treyarch)
Game Programming Gems 4, 2004.

Dynamic Variables and Audio Programming

James Boer (Amaze Entertainment)
Game Programming Gems 4, 2004.

Creating an Audio Scripting System

Borut Pfeifer (Radical Entertainment)
Game Programming Gems 4, 2004.

Real-Time Modular Audio Processing for Games

Frank Luchs (Visiomedia Software)
Game Programming Gems 3, 2002.

Game Audio Design Patterns

Scott Patterson
Game Programming Gems 2, 2001.

A Technique to Instantaneously Reuse Voices in a Sample-based Synthesizer

Thomas Engel (Factor 5)
Game Programming Gems 2, 2001.

Interactive Processing Pipeline for Digital Audio

Keith Weiner (DiamondWare)
Game Programming Gems 2, 2001.

A Basic Music Sequencer for Games

Scott Patterson
Game Programming Gems 2, 2001.

An Interactive Music Sequencer for Games

Scott Patterson
Game Programming Gems 2, 2001.

A Low-Level Sound API

Ian Lewis (Acclaim Studios)
Game Programming Gems 2, 2001.

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GPU Gems 3


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AI Game
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