Using 3D Surfaces as Audio Emitters Sami HamlaouiGame Programming Gems 5, 2005. Implementing an Environmental Audio Solution Using EAX and ZoomFX Scott Velasquez (Gearbox Software)Game Programming Gems 4, 2004. Creating a Compelling 3D Audio Environment Garin Hiebert (Creative Labs)Game Programming Gems 3, 2002. Obstruction Using Axis-Aligned Bounding Boxes Carlo Vogelsang (Creative Labs)Game Programming Gems 3, 2002.
Using 3D Surfaces as Audio Emitters
Implementing an Environmental Audio Solution Using EAX and ZoomFX
Creating a Compelling 3D Audio Environment
Obstruction Using Axis-Aligned Bounding Boxes