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Audio Programming: Filtering


A Cheap Doppler Effect

Julien Hamaide (Elsewhere Entertainment)
Game Programming Gems 6, 2006.

Faking Real-Time DSP Effects

Robert Sparks (Radical Entertainment)
Game Programming Gems 6, 2006.

Real-Time Mixing Busses

James Boer (ArenaNet)
Game Programming Gems 6, 2006.

Fast Environmental Reverb Based on Feedback Delay Networks

Christian Schuler (Phenomic Game Development)
Game Programming Gems 5, 2005.

Using the Biquad Resonant Filter

Phil Burk (SoftSynth)
Game Programming Gems 3, 2002.

Linear Predictive Coding for Voice Compression and Effects

Eddie Edwards
Game Programming Gems 3, 2002.

Real-Time Modular Audio Processing for Games

Frank Luchs (Visiomedia Software)
Game Programming Gems 3, 2002.

Software-based DSP Effects

Ian Lewis (Acclaim Studios)
Game Programming Gems 2, 2001.

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AI Game
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