Minimal Acceleration Hermite Curves Tony Barrera, Anders Hast, Ewert BengtssonGame Programming Gems 5, 2005. Spline-Based Time Control for Animation James Van Verth (Red Storm Entertainment)Game Programming Gems 5, 2005. Nonuniform Splines Thomas Lowe (Krome Studios)Game Programming Gems 4, 2004. Smooth C2 Quaternion-based Flythrough Paths Alex Vlachos (ATI Research), John IsidoroGame Programming Gems 2, 2001.
Minimal Acceleration Hermite Curves
Spline-Based Time Control for Animation
Nonuniform Splines
Smooth C2 Quaternion-based Flythrough Paths