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Mathematics: Splines


Minimal Acceleration Hermite Curves

Tony Barrera, Anders Hast, Ewert Bengtsson
Game Programming Gems 5, 2005.

Spline-Based Time Control for Animation

James Van Verth (Red Storm Entertainment)
Game Programming Gems 5, 2005.

Nonuniform Splines

Thomas Lowe (Krome Studios)
Game Programming Gems 4, 2004.

Smooth C2 Quaternion-based Flythrough Paths

Alex Vlachos (ATI Research), John Isidoro
Game Programming Gems 2, 2001.

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