Graphics: Special Effects - Weather
Volumetric Real-Time Water and Foam Rendering |
Shader Based Water Effects |
Simple and Fast Fluid Flow Simulation on the GPU |
Interactive Hydraulic Erosion on the GPU |
Advanced Geometry for Complex Sky Representation |
Rendering Realistic Ice Objects |
Sunlight with Volumetric Light Rays |
Animation and Rendering of Underwater God Rays |
Rendering Multiple Layers of Rain with a Postprocessing Composite Effect |
Volumetric Clouds and Mega-Particles |
Practical Sky Rendering for Games |
Realistic Cloud Rendering on Modern GPUs |
Let It Snow, Let It Snow, Let It Snow (and Rain) |
Generating Procedural Clouds Using 3D Hardware |
Abstract: In this article, we'll set out to procedurally generate cloud textures that possess some of the properties that real clouds exhibit. In additon, because textures typically reside in graphics subsystem memory, we'll aim to generate the procedural clouds almost entirely using the graphics hardware. Finally, we'll address some ways to scale the technique's quality and performance requirements in order to accommodate a range of target machines.
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