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2004

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2007

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2002

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2003

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2004

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2006

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Graphics: Special Effects - Depth of Field


Realistic Depth of Field in Postproduction

David Illes and Peter Horvath
GPU Pro, 2010.

Practical Post-Process Depth of Field

Earl Hammon, Jr. (Infinity Ward)
GPU Gems 3, 2007.

Real-time Depth-of-Field Implemented with a Postprocessing-Only Technique

David Gillham
ShaderX5, 2006.

Depth of Field: A Survey of Techniques

Joe Demers (NVIDIA)
GPU Gems, 2004.

Advanced Depth of Field

Thorsten Scheuermann (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Real-Time Depth of Field Simulation

Guennadi Riguer, Natalya Tatarchuk and John Isidoro
ShaderX2, 2003.

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