Graphics: Special Effects - Post Process
Post-Processing Effects on Mobile Devices |
Efficient Post-processing with Importance Sampling |
Motion Blur as a Post-Processing Effect |
Practical Post-Process Depth of Field |
Motion Blurring Environment Maps |
Simulating the Visual Effects of a Video Recording System |
Post-Processing Effects Scripting |
Volumetric Post-Processing |
Ruby: Dangerous Curves - Effects Breakdown: How'd they do that? |
Depth of Field: A Survey of Techniques |
Fast Filter Width Estimates with Texture Maps |
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Florian Kainz, Rod Bogart, and Drew Hess (Industrial Light & Magic) GPU Gems, 2004. |
A Framework for Image Processing |
A Steerable Streak Filter |
Improved Depth-of-Field Rendering |
Lighting Precomputation Using the Relighting Map |
Shaderey-NPR Style Rendering |
Simulating Blending Operations on Floating Point Render Targets |
Advanced Image Processing with DirectX 9 Pixel Shaders |
Night Vision - Frame Buffer Post-Processing with ps_1_1 Hardware |
Non-Photorealistic Postprocessing Filters in MotoGP 2 |
Image Effects with DirectX 9 Pixel Shaders |
Real-Time Depth of Field Simulation |
Post-Process Fun with Effects Buffers |
Image Processing with Pixel Shaders in Direct3D |
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