Physics: Water Simulation
Real-Time Simulation and Rendering of 3D Fluids |
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Keenan Crane (University of Illinois at Urbana-Champaign), Ignacio Llamas, Sarah Tariq (NVIDIA Corporation) GPU Gems 3, 2007. |
Explicit Early-Z Culling for Efficient Fluid Flow Simulation |
Exact Buoyancy for Polyhedra |
Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction |
Interactive Fluid Dynamics and Rendering on the GPU |
Effective Water Simulation from Physical Models |
Interactive Water Surfaces |
Animation and Display of Water |
GPU Water Simulation with PS 3.0 |
Interactive Simulation of Water Surfaces |
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