Networking: Servers
Complex Systems Based High-Level Architecture for Massively Multiplayer Games |
Generating Globally Unique Identifiers for Game Objects |
Implementing a Seamless World Server |
MMP Server Cluster Architecture |
General Lobby Design and Development |
Thousands of Clients per Server |
Efficient MMP Game State Storage |
Seamless Servers: The Case For and Against |
Server-Side Object Refresh Rates |
MMP Server Development and Maintenance |
Scaling Multiplayer Servers |
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