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Networking: Servers


Complex Systems Based High-Level Architecture for Massively Multiplayer Games

Viknashvaran Narayanasamy, Kok-Wai Wong, and Chun Che Fung (Murdoch University)
Game Programming Gems 6, 2006.

Generating Globally Unique Identifiers for Game Objects

Yongha Kim (Nexon Corporation)
Game Programming Gems 6, 2006.

Implementing a Seamless World Server

Patrick Duquette (Ubisoft)
Game Programming Gems 5, 2005.

MMP Server Cluster Architecture

Joe Ludwig (Flying Lab Software)
Massively Multiplayer Game Development 2, 2005.

General Lobby Design and Development

Shekhar Dhupelia (Midway)
Game Programming Gems 4, 2004.

Thousands of Clients per Server

Adam Martin (Grex Games)
Game Programming Gems 4, 2004.

Efficient MMP Game State Storage

Justin Quimby (Turbine Entertainment Software)
Game Programming Gems 4, 2004.

Seamless Servers: The Case For and Against

Jason Beardsley (NCsoft Corporation)
Massively Multiplayer Game Development, 2003.

Server-Side Object Refresh Rates

John M. Olsen (Microsoft Corporation)
Massively Multiplayer Game Development, 2003.

MMP Server Development and Maintenance

William Dalton (Maxis)
Massively Multiplayer Game Development, 2003.

Scaling Multiplayer Servers

Justin Randall (Sony Online Entertainment)
Game Programming Gems 3, 2002.

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