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Networking: Optimizations


Dynamically Adaptive Streaming of 3D Data for Animated Characters

Thomas Di Giacomo, HyungSeok Kim, Stephane Garchery, and Nadia Magnenat-Thalmann (MIRALab, C.U.I, University of Geneva), and Chris Joslin (School of Information Technology, Carleton University)
Game Programming Gems 6, 2006.

Fast and Efficient Implementation of a Remote Procedure Call System

Hyun-jik Bae
Game Programming Gems 5, 2005.

Delta-Compression for Heterogeneous Data Transfer

Jim Hicke (Xtreme Strategy Games, LLC)
Massively Multiplayer Game Development 2, 2005.

Efficient MMP Game State Storage

Justin Quimby (Turbine Entertainment Software)
Game Programming Gems 4, 2004.

Practical Application of Parallel-State Machines in a Client-Server Environment

Jay Lee, (NCsoft Corporation)
Game Programming Gems 4, 2004.

Bit Packing: A Network Compression Technique

Pete Isensee (Microsoft Corporation)
Game Programming Gems 4, 2004.

Minimizing Latency in Real-Time Stategy Games

Jim Greer, Zachary Booth Simpson (Mine Control)
Game Programming Gems 3, 2002.

Template-Based Object Serialization

Jason Beardsley (NCsoft Austin)
Game Programming Gems 3, 2002.

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