Networking: Optimizations
Dynamically Adaptive Streaming of 3D Data for Animated Characters |
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Thomas Di Giacomo, HyungSeok Kim, Stephane Garchery, and Nadia Magnenat-Thalmann (MIRALab, C.U.I, University of Geneva), and Chris Joslin (School of Information Technology, Carleton University) Game Programming Gems 6, 2006. |
Fast and Efficient Implementation of a Remote Procedure Call System |
Delta-Compression for Heterogeneous Data Transfer |
Efficient MMP Game State Storage |
Practical Application of Parallel-State Machines in a Client-Server Environment |
Bit Packing: A Network Compression Technique |
Minimizing Latency in Real-Time Stategy Games |
Template-Based Object Serialization |
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