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General Programming: Data Structures


BSP Techniques

Octavian Marius Chincisan
Game Programming Gems 6, 2006.

Sphere Trees for Speedy BSPs

Dominic Filion (Artificial Mind & Movement)
Game Programming Gems 5, 2005.

Improved Frustum Culling

Frank Puig Placeres
Game Programming Gems 5, 2005.

CSG Construction Using BSP Trees

Octavian Marius Chincisan
Game Programming Gems 5, 2005.

An Effective Cache-Oblivious Implementation of the ABT Tree

Sebastien Schertenleib (Swiss Federal Institute of Technology, Virtual Reality Lab)
Game Programming Gems 5, 2005.

A Generic Component Library

Warrick Buchanan
Game Programming Gems 5, 2005.

A Generic Tree Container in C++

Bill Budge (Electronic Arts)
Game Programming Gems 4, 2004.

Address-Space Managed Dynamic Arrays for Windows and the Xbox

Matt Pritchard (Ensemble Studios)
Game Programming Gems 4, 2004.

Zobrist Hash Using Mersenne Twister

Toby Jones (Human Head Studios)
Game Programming Gems 4, 2004.

Octree Construction

Dan Ginsburg (ATI Research)
Game Programming Gems, 2000.

Loose Octrees

Thatcher Ulrich (Slingshot Game Technology)
Game Programming Gems, 2000.

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Game
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"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
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