Home    General Programming    Artificial Intelligence    Math    Physics    Graphics    Networking    Audio Programming    
Audio/Visual Design    Game Design    Production    Business of Games    Game Studies    Conferences    Schools    Contact   
Publishers/Developers
Industry Trends
Startups / Funding
Pitching / Contracts
Marketing / PR
Legal / IP
Content Regulation
All Articles
Game Programming Gems
Game Programming Gems 2
Game Programming Gems 3
Game Programming Gems 4
Game Programming Gems 5
Game Programming Gems 6
Game Programming Gems 7
AI Game Programming Wisdom
AI Game Programming Wisdom 2
AI Game Programming Wisdom 3
AI Game Programming Wisdom 4
GPU Gems
GPU Gems 2
GPU Gems 3
ShaderX
ShaderX2
ShaderX3
ShaderX4
ShaderX5
Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


Business: All Articles


Games Industry Roles and Economics

Kathy Schoback (Infinium Labs)
Introduction to Game Development, 2005.

The Publisher-Developer Relationship

Ed Bartlett (Hive Partners)
Introduction to Game Development, 2005.

Marketing

Sue Bohle (The Bohle Company)
Introduction to Game Development, 2005.

Intellectual Property Content, Law, and Practice

Stephen Rubin, Esquire
Introduction to Game Development, 2005.

Content Regulation

Stephen Rubin, Esquire
Introduction to Game Development, 2005.

State of the Industry

Fran�ois Dominic Laram�e
Secrets of the Game Business, Second Edition, 2005.

The Shift to Middleware: Technological Forecast for Game Development

Shekhar V. Dhupelia
Secrets of the Game Business, Second Edition, 2005.

How Developers Get Paid: The Retail Market for Games

Fran�ois Dominic Laram�e
Secrets of the Game Business, Second Edition, 2005.

Invasion of the IP Snatchers: Exploring Licensed versus Original Games

Jason Della Rocca
Secrets of the Game Business, Second Edition, 2005.

Online Business Models: Using the Net for Profit

Sande Chen
Secrets of the Game Business, Second Edition, 2005.

Serious Games: Opportunities for Game Developers in Interactive Simulation and Training

Peter A. Smith
Secrets of the Game Business, Second Edition, 2005.

Creating a Successful Freelance Game Development Business

Fran�ois Dominic Laram�e
Secrets of the Game Business, Second Edition, 2005.

Development Misery and How to Avoid It

Sean Timarco Baggaley
Secrets of the Game Business, Second Edition, 2005.

Startups: Don�t Compete with Half-Life2!

Max Meltzer
Secrets of the Game Business, Second Edition, 2005.

Writing a Business Plan for a Game Development Startup

Fran�ois Dominic Laram�e
Secrets of the Game Business, Second Edition, 2005.

Strategies for Staffing a Startup

Grant Stanton
Secrets of the Game Business, Second Edition, 2005.

Financing from the Buyer�s Side: Evaluating and Acquiring a Game Company

Tom Sloper
Secrets of the Game Business, Second Edition, 2005.

Financing Projects and Startups

Thomas Djafari
Secrets of the Game Business, Second Edition, 2005.

The Top Ten Misconceptions New Game Developers Have about Publishers

Mason McCuskey
Secrets of the Game Business, Second Edition, 2005.

The Role of Each Entity in Game Publishing

Kathy Schoback
Secrets of the Game Business, Second Edition, 2005.

The Many Faces of Game Development

Fran�ois Dominic Laram�e
Secrets of the Game Business, Second Edition, 2005.

A Publishing Project: From Concept to Launch and Beyond

Fran�ois Dominic Laram�e
Secrets of the Game Business, Second Edition, 2005.

Diagnosing Immaturity in Development Studios: Symptoms and Treatment

Steve Bocska and Jodi Regts
Secrets of the Game Business, Second Edition, 2005.

The Producer, Friend or Foe?

Mitzi McGilvray
Secrets of the Game Business, Second Edition, 2005.

Public Relations: Making the Most of the Gaming Press

Beverly Cambron
Secrets of the Game Business, Second Edition, 2005.

Techniques to Increase Upsell for Online Games

Mason McCuskey
Secrets of the Game Business, Second Edition, 2005.

Showing Publishers What They Want to See

Jay Powell
Secrets of the Game Business, Second Edition, 2005.

Securing a Development Contract: The Art of Pitching

Ed Bartlett (The Bitmap Brothers)
Secrets of the Game Business, Second Edition, 2005.

Introduction to Contract Negotiation

Jay Powell
Secrets of the Game Business, Second Edition, 2005.

Effective Development Contracts

Thomas H. Buscaglia, Esquire
Secrets of the Game Business, Second Edition, 2005.

Pros and Cons of Worldwide and Country-by-Country Deals

Jay Powell
Secrets of the Game Business, Second Edition, 2005.

The Whys and Wherefores of Game Agents

Borut Pfeifer
Secrets of the Game Business, Second Edition, 2005.

Psychological Profiling: Entering the Mind of the Game Player

Steve Bocska
Secrets of the Game Business, Second Edition, 2005.

Small Fish in a Big Pond: How Small Developers and Publishers Can Succeed in Promoting Their MMP Game

Mike Wallis (Turbine Entertainment)
Massively Multiplayer Game Development 2, 2005.

Asian Game Markets and Game Development-Mass Market for MMP Games

Adi Gaash (Exci-TV)
Massively Multiplayer Game Development 2, 2005.

Negotiating a Freelance Game Design Contract

Bruce Onder
Game Design Perspectives, 2002.

34% off discount
"Latest from a must have series"
Game
Programming
Gems 7



"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4




ugg boots clearance canada goose cyber monday moncler outlet
Home