Business: All Articles
Games Industry Roles and Economics |
The Publisher-Developer Relationship |
Intellectual Property Content, Law, and Practice |
The Shift to Middleware: Technological Forecast for Game Development |
How Developers Get Paid: The Retail Market for Games |
Invasion of the IP Snatchers: Exploring Licensed versus Original Games |
Online Business Models: Using the Net for Profit |
Serious Games: Opportunities for Game Developers in Interactive Simulation and Training |
Creating a Successful Freelance Game Development Business |
Development Misery and How to Avoid It |
Startups: Don�t Compete with Half-Life2! |
Writing a Business Plan for a Game Development Startup |
Strategies for Staffing a Startup |
Financing from the Buyer�s Side: Evaluating and Acquiring a Game Company |
Financing Projects and Startups |
The Top Ten Misconceptions New Game Developers Have about Publishers |
The Role of Each Entity in Game Publishing |
The Many Faces of Game Development |
A Publishing Project: From Concept to Launch and Beyond |
Diagnosing Immaturity in Development Studios: Symptoms and Treatment |
The Producer, Friend or Foe? |
Public Relations: Making the Most of the Gaming Press |
Techniques to Increase Upsell for Online Games |
Showing Publishers What They Want to See |
Securing a Development Contract: The Art of Pitching |
Introduction to Contract Negotiation |
Effective Development Contracts |
Pros and Cons of Worldwide and Country-by-Country Deals |
The Whys and Wherefores of Game Agents |
Psychological Profiling: Entering the Mind of the Game Player |
Small Fish in a Big Pond: How Small Developers and Publishers Can Succeed in Promoting Their MMP Game |
Asian Game Markets and Game Development-Mass Market for MMP Games |
Negotiating a Freelance Game Design Contract |
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