Home    General Programming    Artificial Intelligence    Math    Physics    Graphics    Networking    Audio Programming   
Audio/Visual Design    Game Design    Production    Business of Games    Game Studies    Conferences    Schools    Contact   
State of the Industry
Architecture
State Machines
Learning
Scripting
A* pathfinding
Pathfinding / Movement
Group Movement
Group Cooperation
Strategy / Tactical
Animation Control
Camera Control
Randomness
Player Prediction
Fuzzy Logic
Neural Nets
Genetic Algorithms
Natural Language
Tips and Advice
Tools and Libraries
Genre: RTS / Strategy
Genre: RPG / Adventure
Genre: FPS / Action
Genre: Racing
Genre: Sports
Genre: Board Games
Middleware
Open Source
All Articles
Game Programming Gems
Game Programming Gems 2
Game Programming Gems 3
Game Programming Gems 4
Game Programming Gems 5
Game Programming Gems 6
Game Programming Gems 7
AI Game Programming Wisdom
AI Game Programming Wisdom 2
AI Game Programming Wisdom 3
AI Game Programming Wisdom 4
GPU Gems
GPU Gems 2
GPU Gems 3
ShaderX
ShaderX2
ShaderX3
ShaderX4
ShaderX5
Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


Artificial Intelligence: Genre - Board Games


Game Trees

Jan Svarovsky (Mucky Foot Productions)
Game Programming Gems, 2000.

40% off discount
"Latest from a must have series"
Game
Programming
Gems 7



"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4




ugg boots clearance canada goose cyber monday moncler outlet
Home