Six Principles of User Interaction Sim DietrichGame Design Perspectives, 2002. Breaking the Looking Glass: Designing User Interfaces for 3D Computer Games Sean Timarco BaggaleyGame Design Perspectives, 2002. Camera Control Systems for 3D Games Wayne ImlachGame Design Perspectives, 2002. Learning Artistic Articulation without Reinventing the Wheel Adam BaratzGame Design Perspectives, 2002. The Game Save Wayne ImlachGame Design Perspectives, 2002.
Six Principles of User Interaction
Breaking the Looking Glass: Designing User Interfaces for 3D Computer Games
Camera Control Systems for 3D Games
Learning Artistic Articulation without Reinventing the Wheel
The Game Save